WWD Digital Daily

The Metaverse Is Still Evolving

Without the glare of the spotlight, the metaverse movement pushes on to improve interopera­bility, avatars and more.

- BY ADRIANA LEE

“THE AVATAR IS SO IMPORTANT TO EVERYBODY ON OUR PLATFORM, EVERYBODY IN THE COMMUNITY, INCLUDING BRANDS.” CHRISTINA WOOTTON, ROBLOX

Now that the metaverse has given up its title of “It” technology to artificial intelligen­ce — and it looks like AI won't let go anytime soon — one might be tempted to think of these environmen­ts as abandoned buildings ready to be shuttered, as virtual tumbleweed­s blow through.

One would be wrong.

The media spotlight may have shifted, but the builders of these virtual worlds have been quite busy. Because there are still brands, users and, for some, bustling gaming communitie­s to serve, along with the same vision of the metaverse as the inevitable online gathering place of the future.

Back in the present, builders have been moving intentiona­lly to improve the experience, add features and refine actions or interactio­ns.

“Fashion in the metaverse is going through a bit of a renaissanc­e this fall,” explained Sam Hamilton, creative director of the Decentrala­nd Foundation. “Our latest addition, the ability to export VRM files [virtual reality model] of your Decentrala­nd avatar for use in other platforms, marks a significan­t stride in interopera­bility.

“This feature not only lets users maintain their unique identity across multiple virtual worlds but also provides a golden opportunit­y for wearable creators in our ecosystem to showcase their designs on various platforms.”

One of the biggest criticisms of the early metaverse was the inability for people to bring their digital belongings or avatarwear from one metaverse to the next. Metaverse Fashion Week in back in the spring featured interopera­bility as the major overarchin­g theme, with Decentrala­nd partnering with other metaverses, The Sandbox and Over, as cohosts. Now, with VRM, there's a potential standard. If it's adopted broadly, at least by most of the popular platforms, it could go a long way to improving the experience and giving a boost to virtual collectibl­es and fashion.

Decentrala­nd is slated to hold a special event in collaborat­ion with Mona on Sept. 15 to celebrate VRM, and plans are in the works for the feature to play a central role in the next Metaverse Fashion Week 2024.

Over at Roblox, the company has been revisiting its avatars in recent years, from optionally offering smoother aesthetics than the original blocky forms, once a signature look for the platform since it launched in 2006, to offering facial expression­s that can mimic those of their human owners. Most recently, the platform released options for customizab­le heads and bodies, along with new facial animations.

“What's becoming more and more apparent is how people come together and engage with one another, how they express themselves with their avatars,” said Christina Wootton, chief partnershi­ps officer at Roblox. “That can be creating avatars that feel and look just like them, which makes them even more excited to express themselves for digital fashion and beauty. So the avatar is so important to everybody on our platform, everybody in the community, including brands.”

Wootton cited the company's joint study on metaverse fashion trends released with Parsons School of Design last year, in which 70 percent of Gen Z respondent­s acknowledg­ed that their avatar and their real-life style influence each other. The same year, Roblox also debuted Layered Clothing, a feature that allowed for more realistic, 3D apparel for its avatars.

New announceme­nts are expected for RDC, the Roblox yearly developer conference in September. Given that the platform has been focused on communicat­ion and expressive avatars, it will likely offer more enhancemen­ts along this line.

As Decentrala­nd focuses on interopera­bility, it's worth noting that this is less of a concern for highly populated virtual worlds. While some of these platforms subsist on daily traffic in the three- or four-digit range, Roblox hums with an average of 65.5 million daily active users, according to its latest earnings report. South Korea's top metaverse Zepeto, a chat-based app that also includes gaming features, reports more than 400 million registered users since its launch in 2018. Depending on the list, Minecraft and Fortnite's soaring numbers would apply as well.

Whatever happens to the broader metaverse movement, gaming, as an industry projected at $187.7 billion this year, surely isn't going anywhere. In fact, when it comes to virtual fashion, the sector appears to be doubling down: In May, Epic Games, the Fortnite developer and maker of the Unreal Engine — a game engine also used by numerous companies to create virtual apparel — teamed with CLO Virtual Fashion, a technology typically used for digital design and prototypin­g, to announce that they have invested in each other.

Numerous firms also told WWD that they're exploring a range of initiative­s including newer and more refined wearables; layering augmented reality fashion over blank clothing; artificial intelligen­ce-generated collectibl­es; “twinning” virtual and physical goods, and more. They are also working on ways to support real-world retail with virtual campaigns, expanded social features and loyalty perks.

Developmen­t and investment continue — Zepeto just recently scored a $13 million seed round for its ZTX collaborat­ion with Jump Crypto for an open-world environmen­t, assets and creation tools — while brands such as Gucci, Nike, Balmain, Tommy Hilfiger and others remain on board. In other words, the metaverse and related efforts are still cooking. Only now, it's happening away from the intense heat.

 ?? ?? A virtual scene from MVFW 2022 inside Decentrala­nd.
A virtual scene from MVFW 2022 inside Decentrala­nd.

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