San Francisco Chronicle

‘Apex Legends’ could take the top spot from ‘Fortnite’

- By Jake Seiner

For the first time since its meteoric rise, “Fortnite” is no longer a no-doubt winner of the video game royale rumble.

“Apex Legends” — a battle royale from Electronic Arts — has charged into the market and smashed “Fortnite” records for downloads and viewership since its release three weeks ago. Tyler “Ninja” Blevins and other streaming stars have powered that surge, as has the emergence of an 18-year-old “Apex” superstar. E-sports teams are already scrambling to sign talented players and invest long-term, while others are raising concerns about overcommit­ting to the suddenly volatile battle royale genre.

Developed by Respawn Entertainm­ent and published by Redwood City’s Electronic

Arts, “Apex” has shaken the industry by building on many of its shining successes. It has pulled popular elements from other battle royales — a type of video game where players are dropped into a map and fight in a last-man-standing format against up to 100 other gamers — while making a few key changes.

Like “Fortnite,” “Apex” is free to download and play, making its money by selling outfits and other upgrades for use in the game. Among its key difference­s: “Apex” players compete exclusivel­y in teams of three and can choose characters with varying abilities, features essential to team-based e-sports like “League of Legends” and “Overwatch.”

The game also went hard after the existing battle royale audience. EA recruited Blevins, Richard “KingRichar­d” Nelson and other successful gamers, asking them to put down “Fortnite” and stream “Apex” following its release Feb. 4. Blevins alone has over 13 million followers on Twitch, immediatel­y giving “Apex” a huge audience. It’s unclear whether EA paid them to play the game, and the company did not respond to repeated requests for comment.

“Apex” had 25 million downloads in its first week, crushing the “Fortnite” mark of 10 million over its first two weeks after it was released in 2017.

“I think ‘Apex’ has caught everybody by storm,” said Andy Miller, CEO of NRG Esports, which has teams competing in several video games. “They did a phenomenal job of getting the influencer­s to play it first, feeding the market on Twitch, and then watching everybody starting to play the game, and the game is good.”

Six days after the game was released, NRG announced that it was recruiting “Apex” players, making it the first e-sports organizati­on to seek a pro specifical­ly for that title. General Manager Jaime Cohenca led the search, combing through applicatio­ns and Twitch streams. With the game being so new, Cohenca wasn’t entirely sure what he was looking for other than an “exceptiona­l talent.”

He “knew immediatel­y” when he came across Dizzy.

Coby “Dizzy” Meadows is an 18-year-old from Florida, and he is believed to be the best “Apex” player in the world. NRG signed him Feb. 12, and that day, Meadows made major waves among e-sports players by killing 33 of his 59 opponents in one match — a moment that generated nearly 500,000 views on YouTube. The next day, Meadows teamed up with Blevins and Nelson, also an NRG player, to win the $200,000 Twitch Rivals Apex Legends tournament against a lineup of streaming megastars.

Behind big draws for Dizzy, Ninja and KingRichar­d, “Apex” smashed another “Fortnite” record that day: 8.28 million hours of “Apex” were streamed on Twitch, topping the “Fortnite” mark of 6.6 million on July 20, according to the Esports Observer.

Meadows has played regularly with Blevins and Nelson since. They won another tournament together later that week, and in the finals, Meadows had as many kills on his own as the entire opposing team.

“We knew this was a kid we had to take a flyer on,” Cohenca said. “Dizzy was a rock star.”

The question now: What comes next for “Apex,” “Fortnite,” and the stars and companies building up around their popularity? No doubt, NRG’s fast move on Meadows has paid off, and other top e-sports organizati­ons have since begun recruiting their own “Apex” pros. But it’s still not clear what kind of scene they’re staffing up for.

Epic Games, the developer behind “Fortnite,” hasn’t pushed that game’s competitiv­e angle in the same way that companies behind “League of Legends” or “Overwatch” have. Top “Fortnite” players like Blevins aren’t necessaril­y stars because they win every tournament. He is a skilled gamer, but what has separated him is that he’s entertaini­ng, a talent that pairs well with a goofier game like “Fortnite.”

“Apex” lacks those cartoonish vibes, and its rules and structure could lend it better to competitiv­e e-sports — where skill and teamwork become more important than engaging on Twitch. EA has experience building leagues around its games, too, most notably with sports titles like Madden and FIFA.

It’s unclear where “Apex” is going, and for how long it can hold that space. That’s part of why Ari Segal, CEO at Immortals, has been hesitant to invest in battle royale players. He remains cautious, especially now that “Apex” has drawn up such a spectacula­r blueprint for entering the market.

“It’s a well-oiled flywheel that likely means new battle royale games will increasing­ly be able to launch to faster and larger success, at least initially,” he said.

Immortals and NRG are at opposite ends of that spectrum, in many ways. NRG already has plans to build out a full “Apex” team so it’s ready to put a talented squad in the field no matter the competitiv­e and streaming structure. It also plans to maintain its “Fortnite” roster, which features entertaini­ng streamers like Nelson.

Segal’s concern is that if one battle royale can so quickly pull eyeballs from the others, how do you build around each title? Formerly an executive with the NHL’s Arizona Coyotes, his ambitions are to turn Immortals into a longstandi­ng franchise like those in traditiona­l sports. Quickly turning over rosters to keep up with the hot new thing isn’t part of his plan.

“We believe that by selling sizzle, your customer is buying sizzle, and that by definition will flame out,” Segal said. “We’re not selling sizzle; we’re building community.”

 ?? Jose Juarez / Associated Press 2018 ?? Tyler “Ninja’ Blevins is among the streaming video game and e-sports stars who have boosted the fortunes of “Apex Legends” to the heights that have been commanded by “Fortnite.”
Jose Juarez / Associated Press 2018 Tyler “Ninja’ Blevins is among the streaming video game and e-sports stars who have boosted the fortunes of “Apex Legends” to the heights that have been commanded by “Fortnite.”
 ?? Epic Games ?? “Fortnite” has been a runaway success for maker Epic Games, but it has a more cartoonish vibe.
Epic Games “Fortnite” has been a runaway success for maker Epic Games, but it has a more cartoonish vibe.

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