New York Post

’BLOXBUSTER DEBUT

Kiddieo-game phenom’s big $plash on Street

- By NOAH MANSKAR nmanskar@nypost.com

Roblox just became Wall Street’s hottest new tech stock — but your kid was probably a fan already.

The Silicon Valley company behind a massive world of social video games went public Wednesday after a year of explosive growth.

Roblox shares started trading at $64.50 apiece, giving it a market value of roughly $36 billion, according to CNBC — up from the $29.5 billion price tag it snagged in a private fundraisin­g round in January.

Dozens of rookie investors on Reddit and other socialmedi­a sites were talking about the stock Wednesday, suggesting it could be embraced by the army of retail traders that has boosted the share prices of GameStop and other companies.

Roblox trudged a long and winding road to its direct listing on the New York Stock Exchange, but it got a massive boost from the coronaviru­s lockdowns that have shut gamers in their homes over the past year with little else to do.

The company runs a sprawling platform where people can both build their own immersive video games and play games created by others. Users can interact with friends through their virtual avatars and spend digital currency called Robux, which can be converted into real dollars.

Roblox traces its roots back to 1989, when founders David Baszucki and Erik Cassel created a digital lab called Interactiv­e Physics that allowed students to simulate car crashes and build destructib­le houses.

Baszucki sold the company behind Interactiv­e Physics before he and Cassel started Roblox in 2004. They launched the game’s first iteration two years later. The current version is free to play on computers, iPhones, Android smartphone­s and Microsoft’s Xbox gaming console.

Roblox was reportedly slow to get off the ground, but its popularity exploded last year amid the COVID-19 crisis. The company ended 2020 with nearly 33 million daily active users, up 85 percent from the prior year, and the number of hours gamers spent on the platform more than doubled, to about 31 billion, according to Roblox’ IPO prospectus.

Roblox is especially popular with children — the company told The Verge in July that more than half of all American kids under 16 were playing.

“The success of our business model is contingent upon our ability to provide a safe online environmen­t for children to experience,” the prospectus says.

The platform has also proven lucrative for a handful of dedicated Roblox developers and creators, who sell access to their games and virtual avatar accessorie­s in exchange for Robux.

More than 1,250 developers and creators earned at least $10,000 in Robux last year, and more than 300 individual­s made $100,000 or more.

Baszucki views Roblox as a piece of the “metaverse,” a science-fiction term referring to a seamless digital world where people can work, learn and socialize in addition to playing games.

Roblox has started expanding its footprint in that world by hosting virtual events such as a concert by rapper Lil Nas X and a Christmas party for its own staff, according to the BBC.

 ??  ?? Daddy Roblox!
Roblox, the crossplatf­orm gaming world populated by bricklike avatars, exploded in popularity amid kids’ pandemic downtime. Some 50 percent of US youngsters 16 and under have played.
Daddy Roblox! Roblox, the crossplatf­orm gaming world populated by bricklike avatars, exploded in popularity amid kids’ pandemic downtime. Some 50 percent of US youngsters 16 and under have played.

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