Call & Times

TECHNOLOGY Study: Tetris helps handle trauma

- By BEN GUARINO The Washington Post

When Hephaestus drove an ax into Zeus' forehead, out of his broken skull stepped Athena — fully armored and ready for battle, according to one Greek myth. If only we had such godly gray matter. A human mind may spend hours working on a thing as common as a memory, churning out proteins to cement a recollecti­on among neurons. Without such biological processes, though, there are no longterm memories.

And not all memories are equal. Memories from a colorful experience during, say, the family trip to Legoland probably won't cause lasting harm. But after a traumatic incident such as a car crash, rich recollecti­ons become a source of distress — what psychologi­sts call "intrusive memories." The hours-long process that yields intrusive memories is a tempting target for scientists who want to ease victims' symptoms of trauma.

"Unlike most mental health problems, we know that intrusive memories come from a traumatic event. But the science question is how on earth do we tackle that?" Emily Holmes, a professor of psychology at the Karolinska Institute in Sweden and an author of the study, told The Washington Post.

New research, which Holmes and her colleagues published Tuesday in the journal Molecular Psychiatry, took a unique approach to disrupting the way vivid memories are formed.

Victims of motor vehicle accidents who played the video game Tetris, during the crucial period six hours after the traumatic event, reported having fewer intrusive memories in the week after the experience.

The idea was not that playing Tetris — for the unfamiliar, a block-dropping puzzle game first released in 1984 — wiped anyone's mind. But, crucially, the game competed for the brain's visual attention.

"Our brain has limited capacity, but that's a problem we can exploit," Holmes said. "A person can't think of two visual things at the same time."

Sensory memories that linger after trauma are predominan­tly visual. "It's seeing the red car crash into you again, or seeing the glass shatter again," Holmes said. Tetris engages those same brain processes, too, she pointed out. "Tetris is a highly absorbing visual game — it's all symbols, no text. In your mind's eye, you see the blocks coming down. It requires visual attention and your working memory as you're trying really hard to position those blocks."

The trial study consisted of 71 patients who were involved in a motor vehicle accident and ended up in the emergency department at Oxford's John Radcliffe Hospital. Half of the patients played Tetris on a Nintendo DS. Their games lasted for about 20 minutes, including an uninterrup­ted stretch of 10 minutes or longer.

The scientists made sure that the Tetris players knew how to go beyond mashing the controller buttons. "We're trying to encourage them to play it in a visual way," Holmes said, "and draw on their mental imagery." Random gameplay, or even playing a nonvisual game, would not be as effective.

Researcher­s tasked the other group with simply jotting down what they did at the hospital, such as texting, reading or filling out crosswords.

Each patient kept a journal for a week after the accident. Any time a patient had an intrusive memory, she or he recorded the instance. The patients who played Tetris after the accident reported having an average of about nine intrusive memories — 62 percent less than the average number of distressin­g memories experience­d by non-players. Playing Tetris, according to Holmes, dulled or blurred visual memories. "The memory becomes less intense. It takes the edge off of it," she said. This was crucial for intrusive memories, which return because they are "overly vivid."

It would be premature for emergency department­s to begin handing out Game Boys in the lobby. Mark Salter, a British consultant psychiatri­st who advises the media for the Royal College of Psychiatri­sts, told CNN that, "The study is small . . . and not everyone plays Tetris or is computer literate."

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