The Rugby Paper

Speed up scrums and ping those who loiter

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ANY sport that allows a non-event like the forming of a scrum to last for a minute and a half – or more – before the front rows are even ready to engage, as is now a regular occurrence, is going to lose players and fans. This rank failing in modern profession­al Rugby Union has been brought home over the last week, both by comments from Sale DoR Steve Diamond, and by the emergence of a new hybrid game called ‘Rugby Rules’, which has been developed by David Moffett, the former WRU chief executive, and Topo Rodriguez, the renowned former Pumas and Wallaby tight-head. Diamond, himself a former hooker, declared that, “what King Herod was to babysittin­g, scrums are to entertainm­ent in rugby”, while Rugby Rules incorporat­es a radical speeding-up of scrums. In the firing line is the give-me-my-life-back time wasting that is still tolerated by too many referees, in the Premiershi­p and elsewhere. The multi-stage engagement they preside over is a joke, especially as the safety it is meant to promote ends so frequently in scrum collapses and protracted resets. The key to ending a farce which is underminin­g the scrum as one of the great contests in the game is for referees to insist that players form-up within 15 seconds of it being called. The meandering and chatting – which referee Matthew Carley almost seemed to encourage during the Bristol v Saracens match has got to end. Putting the game on pause for scrums has crept insidiousl­y into the pro game, mainly to give a breather to muscle-bound forwards who cannot play the full 80 minutes. Get the packs to form up quickly, and then engage without putting the shove on until the ball is put-in – with any early ‘hit’ penalised. Job done.

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