Daily Dispatch

Africa eyes mobile gaming boom

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An army of humans laid waste to an alien colony as South African video game maker Simon Spreckley enthusiast­ically controlled the action using his phone’s touch screen.

“The penetratio­n of mobile devices in Africa is huge. People often have two or three phones, which is pretty crazy,” Spreckley, 40, who wore a T-shirt emblazoned with “Brute“, a fourarmed muscled alien from the game, said.

“So that’s one of the big pluses and why we are trying to do this,” he said, promoting Invasion Day, which will likely launch on Apple’s App Store and Google’s Play platform in 2019.

The multiplaye­r tactics game, set in the 1950s, is the brainchild of Spreckley’s eight-strong team at VSUS, a Cape Town-based developer.

Many other African developers are opting to tailor games for mobile devices instead of traditiona­l consoles like PlayStatio­n or desktop computers, leading to a surge of handheld innovation on the continent.

“There’s enormous potential in Africa because the continent is primarily mobile,” Sidick Bakayoko, 34, the founder of Paradise Game, an umbrella group for developers in Ivory Coast, said.

“We’ve done a jump and instead of first going with PC, we’ve gone directly to mobile,” he said at the Africa Games Week convention in Cape Town which brought together African games coders, developers and artists with top executives from Sony and other industry giants last month.

“With the emergence of a number of low-cost smartphone­s, it’s now very easy to purchase a mobile phone,” he said while video games enthusiast­s tried out the continent’s latest digital offerings.

Bakayoko said the increasing number of African gaming products for handheld devices mirrored the explosion of mobile banking and financial tools like Kenya’s Mpesa on the continent in recent years.

“So there’s great potential for video games using electronic payments ... it can work well with Kenya as a prime example.

“There’s no reason for Africa not to jump on the bandwagon.”

Another part of mobile gaming’s appeal over other platforms in Africa is that it consumes less data, which can be slow or costly.

“In Nigeria they even get games preloaded on the phones because data is so expensive,” Evan Greenwood, 37, the director of SA’s leading computer game studio Free Lives, said.

“There’s the potential [in Africa] – but data has to get cheaper and the right games have to be made.”

Invasion Day will be free to download, but players must purchase upgrades from within the game.

Spreckley hopes Invasion Day will catch the eye of a major investor, but many African mobile games developers have struggled to turn their creations into cash.

Ivory Coast’s Point Point, based on a traditiona­l children’s game played using paper, and Madagascar’s Gazkar, a racing game featuring the island’s ubiquitous Citroen 2CV, have proved popular with mobile gamers – though not readily profitable.

But Google’s decision in June to allow games developers from African countries including Nigeria, Zimbabwe, SA and Tanzania to make money from their creations sold on its Play store has the potential to revolution­ise the sector.

“Most people use [Google] Android here,” Zambia’s Ubongo Game Lab founder Sithe Ncube, 24, said.

“People haven’t had a way to monetise their mobile games before.

“People have actually been developing apps for a while but there hasn’t been a way to use it as a business model,” Ncube said.

In 2017, accountant­ing giants PwC said “revenues for console and PC games will lose market share to social [and] casual gaming” like that offered on handheld devices.

Africa’s video game industry, worth $310m (R4.4bn), would be worth $642m (R9.2bn) by 2021, the firm said. —

 ??  ?? GEARED UP: Simon Spreckley
GEARED UP: Simon Spreckley

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