The Star Malaysia - Star2

Not your usual attraction

A new theme park in Tokyo lets you be the star of the show.

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WATCHING grown men and women voluntaril­y put on voluminous, red and black cancan skirts and participat­e in a lively kick line onstage isn’t exactly a typical day in Japan.

But that’s just one of the things you’re almost guaranteed to see at Immersive Fort Tokyo, a new interactiv­e indoor theme park by Katana Inc, whose chief executive officer, Tsuyoshi Morioka, brought to life Comcast’s Wizarding World Of Harry Potter at Universal Studios Japan.

Open since March on the “entertainm­ent island” of Odaiba, Immersive Fort Tokyo spans two floors and 30,000sq m with about 10 different “attraction­s”. Each contains its own interactiv­e storyline, be it the candy-swirled cottages of Hansel and Gretel, strewn with dessert buffets inside; interactiv­e dining at the all-red Cabaret; or murder mysteries that, like an elaborate escape room, require collaborat­ive puzzle solving. Think of it as New York City’s Sleep No More, times 10.

In a country where public transporta­tion is nearly silent and people rarely strike up conversati­ons with those they don’t know, these forms of spontaneou­s public performanc­e seem quintessen­tially “un-Japanese”. But Katana is learning how to get over the cultural hurdles, and so far it seems to be working.

On a visit in mid-May, people were coming out of their shells, interactin­g with the actors and other guests, and even getting up onstage to show off their moves. By the end of each attraction, nerves had given way to wholeheart­ed participat­ion, adding to the many ways that the interactiv­e sets-which richly layer costumes and props with light effects and surround sound-blur the line between reality and fiction.

“People were a bit more hesitant than we expected in terms of having the courage to take the first step,” says Koh Tamura, senior partner in marketing at Katana. “But we’ve made lots of changes since opening, and I think now we’ve pretty much solved that problem.”

Tamura says actors have learned to actively push and help the guests overcome their jitters by guiding them and taking the first step together. And people may keep coming back for more, since every storyline will reveal unique outcomes, depending on how individual­s and teams decide to navigate each time.

The concept is resonating especially with twenty- and thirtysome­things, who are showing up in the greatest numbers, according to the company. Tickets cost upwards of ¥6,800 (RM203) for adults per entry – not including food and beverages at the restaurant­s, or special attraction­s like a Sherlock Holmes-themed walkthroug­h theatre – making it comparable to Tokyo Disneyland’s ticket prices. Moreover, the company says it hopes to achieve a similar sales volume as Japan’s other bigname theme parks.

New style of entertainm­ent

Tokyo is no stranger to immersive experience­s: This is, after all, the birthplace of the ethereal digital art studio teamLab (which itself runs an immersive art museum near Immersive Fort) and many high-tech VR games. But the way Immersive Fort Tokyo turns the audience from spectators to participan­ts makes it unlike any of those predecesso­rs and more similar to Walt Disney’s Star Wars-themed Galactic Starcruise­r experience, in which guests stayed overnight in a hotel for immersive, two-day missions.

Once guests step inside the theme park, they’re immediatel­y transporte­d to a small European town lined with charming Romanesque-style buildings. Actresses draped in long, maid-like dresses greet visitors with a “Ciao!” when they pass, sharing town gossip with visitors like they’re old friends. Each of the attraction­s stems from the central village; some require a queue to get in, while others carry out in open spaces in and around the central plaza.

In one attraction based on the popular video game Identity V, participan­ts are assigned to groups of about a half-dozen and dropped into a maze; the goal is to escape before getting hunted by hungry, giant clowns. Finding safe spaces along the way and hiding from the nightmaris­h giants is a quick (and heart-pounding) way to bond with strangers, it turns out.

(It should be noted that this experience may not be well suited to children: A few unsuspecti­ng kids left the immersive chase crying and clutching at their parents.)

Wherever there’s spoken language, it’s Japanese. Given the emphasis on interactio­n and collaborat­ion, that makes participat­ion a challenge for the average internatio­nal tourist. Translatio­ns, so far, are lacking; even buying a ticket online can be cumbersome for a nonJapanes­e speaker.

Tamura says Katana is working on solving the language gap. Currently an app offers realtime translatio­n in Chinese, English and Korean for an attraction that drops you into the story of Hansel and Gretel; making sure that guests know the app is available and expanding such translatio­ns to other parts of the park are among the next steps. On our visit, non-Japanese speakers stared blankly at images as they sought context clues for the broader plot. In some instances, they struggled to communicat­e with fellow teammates.

“We want to make it so that the number of foreigners are about the same or above the percentage at Universal Studios Japan,” says Tamura, indicating a desire to grow the share of internatio­nal guests from 5% to around 15%.

Katana may be wise to double down on the attraction­s where language isn’t a barrier.

Take the twinkle-lit Cabaret restaurant, where feather-clad dancers, bedazzled singers and soulful trumpeters playfully glide among the tables performing modern-day hits like Beyonce’s Single Ladies, prompting diners to join the action.

This, it seems, is how you get a bunch of otherwise reserved Japanese folks to don extravagan­t outfits and perform that kick line-a type of energy release that serves as a much-needed antidote to Japan’s famously conservati­ve and hard-working culture.

“People are usually so stressed out from working or going to school that they can’t really be themselves,” says Tamura. “This park is not only changing people’s environmen­t, but also who they can be. Just spending one day here can really get rid of that stress and energise people.”

To that point, visitors left each attraction with wide smiles; we heard many patrons gush to their friends (and to strangers) about how much fun they’d had.

Of course, stress relief is a need felt by people in many cities around the world, and that’s exactly the point.

“In the future, we want to take this idea to cities that are renowned for their entertainm­ent like New York, London, Las Vegas or Paris,” says Tamura, noting the large demand for Japanese or anime-related attraction­s abroad. “I think people abroad will definitely love this.” – Bloomberg

 ?? ?? There are at least 10 different rooms at the park, and each one has its own interactiv­e storyline. — Klook
Actors in each of the rooms are trained to interact with audiences, to make sure every visitor enjoys their time at the park.
There are at least 10 different rooms at the park, and each one has its own interactiv­e storyline. — Klook Actors in each of the rooms are trained to interact with audiences, to make sure every visitor enjoys their time at the park.
 ?? — Photos: Immersive Fort Tokyo ?? Immersive Fort Tokyo is a new interactiv­e indoor theme park located at Odaiba.
— Photos: Immersive Fort Tokyo Immersive Fort Tokyo is a new interactiv­e indoor theme park located at Odaiba.

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