Description

From the critically acclaimed author of Float and Glitch comes a new stand-alone adventure full of humor and heart, perfect for fans of Gordon Korman and Dan Gutman!

Rhett and his brother, Nash, have never been allowed to play board games. It's their mom's most important rule; the twins don't know why, but they know not to push her on it.

When their mom suddenly disappears, they're reunited with Ace, their long-lost grandfather, who reveals that their family is descended from a board game character who escaped his game and lived in the real world. Their family now has the ability to enter the world of any game they want—but this gift also comes with a price. A game character who’s wanted revenge against their mom for decades has finally caught her and is holding her hostage in the world of a game. Which game? That’s up to Rhett and Nash to figure out, even if it means breaking Mom’s most important rule.

But as they learn to use their newly discovered ability, exploring new worlds and facing new challenges and risks, the brothers quickly realize that saving Mom won't be all fun and games. It’s game on… or game over.

About the author(s)

Laura Martin is a mom by day and a middle grade author by night, although in her heart she will always be a seventh-grade language arts teacher. She lives in the Indianapolis area with her family. You can connect with her on Instagram @LauraMartinBooks or at lauramartinbooks.com.

Reviews

"Martin’s rollicking novel is deftly paced and thoroughly entertaining. An easy crowd pleaser that reads like a clever mix of Jumanji meets Wreck-It-Ralph with a dash of the Mr. Lemoncello’s Library series, this imaginative stand-alone title has something for everyone. Martin’s worldbuilding is carefully and intricately plotted, creating an immersive experience. Readers will never look at family game night the same way again." — Kirkus Reviews

"Combining the mechanics of Jumanji with the interconnectedness of Wreck-It Ralph, Martin (Vanishing Act) spins a humorous and heartfelt homage to classic board games via fictional creations as real and evocative as any childhood favorite. Idiosyncratic characters, thoughtful worldbuilding, and a palpable sense of possibility permeate this fanciful adventure." — Publishers Weekly

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